Testing museum gallery mobile interpretation

smartify logo

Over the next few weeks we are running user testing of SMARTIFY at M Shed. This app provides visitors with extra information about museum objects using image recognition to trigger the content on a mobile device.

To install the free app use this link: https://smartify.org/

If you have used the app at M Shed, please could you take a few moments to complete the following survey: https://www.surveymonkey.co.uk/r/ZVTVPW9

If you would like to help further, please get in touch with our volunteer co-ordinator: https://www.bristolmuseums.org.uk/jobs-volunteering/

 

Sharing our retail performance

May I introduce the Retail Performance dashboard. Since taking on retail in 2015 we’re proud to have increased sales by 60% in three years. We’ve gone from loss making to profitable  and at the time of writings we are up 22% compared to last year. What that really means is that our retail efforts will contribute £100,000+ profit back to the service which keeps 2 or 3 staff outside of retail in employment. I jokingly say that our sales of ‘fart whistles’ are literally keeping others in gainful employment!

I regularly tweet stats of our retail performance so thought i’d now take that up a notch and share a dashboard that you can use to see the data yourself. The digital team are working on some much slicker visualisations but for now this will do.

The Retail Performance dashboard, powered by Google Data Studio .

Things to add include:

How to nail it in Team Digital by turning it off.

This post is about my recent week of reducing screen time to a minimum after seeking a fresh approach, having lost the plot deep in some troublesome code, overloaded with an email avalanche and pestered by projects going stale. In other words…have you tried turning it off? (and not on again!)

STEP 1: TURN OFF PC

Guys this is what a computer looks like when it is off

Kinda feels better already. No more spinning cogs, no more broken code, brain starting to think in more creative ways, generally mind feeling lighter.  Trip to the stationary cupboard to stock up on Post-its and sticky things, on way speak to a colleague whom I wouldn’t usually encounter and gain an insight into the user facing end of a project I am currently working on (I try to make a mental note of that).

STEP 2: RECAP ON AGILE METHODS

Agile Service Delivery concept
a great diagram about agile processes by Jamie Arnold

(admittedly you do need to turn the computer back on from here onwards, but you get the idea!)

The team here have just completed SCRUM training and we are tasked with scratching our heads over how to translate this to our own working practices. I was particularly inspired by this diagram and blog by Jamie Arnold from G.D.S.  explaining how to run projects in an agile way. I am especially prone to wanting to see things in diagrams, and this tends to be suppressed by too much screen time 🙁

“a picture paints a thousand words.”

Also for projects that are stalled or for whatever reason on the backburner – a recap (or even retrospective creation) on the vision and goals can help you remember why they were once on the agenda in the first place, or if they still should be.

STEP 3: FOCUS ON USER NEEDS

It is actually much easier to concentrate on user needs with the computers switched off. Particularly in the museum where immediately outside the office are a tonne of visitors getting on with their lives, interacting with our products and services, for better or worse.  Since several of our projects involve large scale transformation of museum technology, mapping out how the user need is acheived from the range of possible technologies is useful. This post on mapping out the value chain explaines one method.

Mapping the value chain for donation technology

Whilst the resulting spider-web can be intimidating, it certainly helped identify some key dependencies like power and wifi (often overlooked in musuem projects but then causing serious headaches down the line) as well as where extra resource would be needed in developing new services and designs that don’t yet come ‘off the shelf’.

STEP 4: DISCOVERING PRODUCT DISCOVERY

There is almost always one, or more like three of our projects in the discovery phase at any one time, and this video form Teresa Torres on product discovery explains how to take the focus away from features and think more about outcomes, but also how to join the two in a methodical way – testing many solutions at once to analyse different ways of doing things.

We are a small multidisciplinary team, and in that I mean we each need to take on several disciplines at once, from user research, data analysis, coding, system admin, content editing, online shop order fulfilment (yes you heard that right) etc. However, it is always interesting to hear from those who can concentrate on a single line of work. With resources stretched we can waste time going down the wrong route, but we can and do collaborate with others to experiment on new solutions. Our ongoing “student as producer” projects with the University of Bristol have been a great way for us to get insights in this way at low risk whilst helping to upskill a new generation.

STEP 5: GAMIFY THE PROBLEM

Some of the hardest problems are those involving potential conflict between internal teams. These are easier to ignore than fix and therefore won’t get fixed by business as usual, they just linger and manifest, continuing to cause frustration.

Matt Locke explained it elegantly in MCG’s Museums+Tech 2018: the collaborative museum. And this got me thinking about how to attempt to align project teams that run on totally different rhythms and technologies. Last week I probably would have tried to build something in Excel or web-based tech that visualised resources over time, but no, not this week….this week I decided to use ducks!

Shooting ducks on a pinboard turned out to be a much easier way to negotiate resources and was quicker to prototype than any amount of coffee and coding (its also much easier to support 😉 ). It was also clear that Google sheets or project charts weren’t going to cut it for this particular combination of teams because each had its own way of doing things.

The challenge was to see how many weeks in a year would be available after a team had been booked for known projects. The gap analysis can be done at a glance – we can now discuss the blocks of free time for potential projects and barter for ducks, which is more fun than email crossfire. The problem has now become a physical puzzle where the negative space (illustrated by red dots)  is much more apparent than it was by cross-referencing data squares vs calendars. Its also taken out the underlying agendas across departments and helped us all focus on the problem by playing the same game – helping to synchronise our internal rhythms.

REMARKS

It may have come as a surprise for colleagues to see their digital people switch off and reach for analogue tools, kick back with a pen and paper and start sketching or shooting ducks, but to be honest its been one of the most productive weeks in recent times, and we have new ideas about old problems.

Yes, many bugs still linger in the code, but rather than hunting every last one to extinction, with the benefit of a wider awareness of the needs of our users and teams, maybe we just switch things off and concentrate on building what people actually want?

 

 

 

 

 

Digital interpretation in our galleries: Discovery kick-off

Our temporary exhibitions have around a 20% conversion rate on average. While we feel this is good (temporary exhibitions are either paid entry or ‘pay what you think’, bringing in much-needed income), flip that around and it means that around 80% of people are visiting what we call our ‘permanent galleries’ – spaces that change much less often than exhibitions. With a million visitors every year across all of our sites (but concentrated at M Shed and Bristol Museum & Art Gallery), that’s a lot of people.

A lot of our time as a digital team is taken up with temporary exhibitions at M Shed and Bristol Museum. Especially so for Zahid, our Content Designer, who looks after all of our AV and whose time is taken up with installs, derigs and AV support.

But what about all of the digital interpretation in our permanent galleries? Focusing on the two main museums mentioned above, we’ve got a wide range of interp such as info screens, QR codes triggering content, audio guides and kiosks. A lot of this is legacy stuff which we don’t actively update, either in terms of content or software/hardware. Other bits are newer – things we’ve been testing out or one-off installs.

So, how do we know what’s working? How do we know what we should be replacing digital interp with when it’s come to the end of its life – *IF* we should replace it at all? How do we know where we should focus our limited time (and money) for optimal visitor experience?

We’ve just started some discovery phases to collate all of our evidence and to gather more. We want a bigger picture of what’s successful and what isn’t. We need to be clear on how we can be as accessible as possible. We want to know what tech is worth investing in (in terms of money and time) and what isn’t. This is an important phase of work for us which will inform how we do digital interpretation in the future – backed up by user research.

Discovery phases

We’ve set out a number of six week stints from August 2018 to January 2019 to gather data, starting with an audit of what we have, analytics and what evidence or data we collect.

We’ll then move onto looking at specific galleries– the Egypt Gallery at Bristol Museum and most of the galleries at M Shed which have a lot of kiosks with legacy content.  (The M Shed kiosks probably need a separate post in themselves. They were installed for when the museum opened in 2011, and since then technology and user behaviours have changed drastically. There’s a lot we could reflect on around design intentions vs reality vs content…)

We’ll also be gathering evidence on any audio content across all of our sites, looking at using our exhibitions online as interp within galleries and working on the Smartify app as part of the 5G testing at M Shed.

We’re using this trello board to manage the project, if you want to follow what we’re doing.

Auditing our digital interpretation

First off, we simply needed to know what we have in the galleries. Our apprentice Rowan kindly went around and scoured the galleries, listing every single thing she could find – from QR codes to interactive games.

We then categorised everything, coming up with the below categories. This has really helped to give an overview of what we’re working with.

Key Level of interaction Examples User control
1 Passive Auto play / looping video, static digital label, info screens User has no control
2 Initiate QR code / URL to extra content, audio guide User triggers content, mostly on own or separate device
3 Active Games and puzzles, timeline User has complete control. Device in gallery

We then went through and listed what analytics we currently gather for each item or what action we need to take to set them up. Some things, such as info screens are ‘passive’ so we wouldn’t gather usage data for. Other things such as games built with Flash and DiscoveryPENs (accessible devices for audio tours), don’t have in-built analytics so we’ll need to ask our front of house teams to gather evidence and feedback from users. We’ll also be doing a load of observations in the galleries.

Now that people have devices in their pockets more powerful than a lot of the legacy digital interpretation in our galleries, should we be moving towards a focus on creating content for use on ‘BYO devices’ instead of installing tech on-site which will inevitably be out of date in a few short years? Is this a more accessible way of doing digital interpretation?

Let us know what you think or if you have any evidence you’re happy to share with us. I’d be really interested to hear back from museums (or any visitor attractions really) of varying sizes. We’ll keep you updated with what we find out.

Fay Curtis – User Researcher

Zahid Jaffer – Content Designer

Mark Pajak – Head of Digital

My Digital Apprenticeship with Bristol Culture

Hi! My name is Cameron Hill and I am currently working as a Digital Apprentice as part of 

Cameron Hill

the Bristol City Council Culture Team, where I’ll mainly be based at Bristol Museum and helping out with all things digital.

Previously to joining Bristol City Council, I studied Creative Media at SGS College for two years as well as at school for GCSE. A huge interest of mine is social media. Whilst at college I worked with a friend who was a fashion student who sold her creations to create more of a brand for herself. After she came up with the name, I created an Instagram page for the brand and started creating various types of content. Using Instagram stories was a great way to interact with followers. Using different features such as Q&A and polls, it was easy to see what the customers like. Something else we did with stories was showing the ‘behind the scenes’. For example: from picking the fabric, making the item itself and packing the item to be shipped.

As I am writing this it is my first day and so far it has been a lot to take in. One of my first tasks was to upload an image to a folder linked to the various screens around the museum. 

Digital signage not working

Although technology can be temperamental, the first issue we came across was unexpected….

Using my iPhone, I was asked to take an image to upload into the folder but without me realising the phone camera had ‘live photos’ turned on meaning all pictures taken would create small video clips.  After waiting for five minutes or so and the image not appearing we realised that the image was taken in High-Efficiency Image File Format (HEIC). Not knowing what HEIC was I did what anyone in the twenty-first century would do and took to Google.

 

After a little research, I came across an article in a technology magazine, The Verge stating that this format that Apple has added to iOS 11 would be a problem for PC users. From reading various articles online it is clear that a lot of people have struggled 

when trying to upload their files to PCs and not being able to view and edit it. I am really looking forward to my future working here as part of the Digital Team.

 

 

Integrating Shopify with Google Sheets (magic tricks made to look easy)

In team digital we like to make things look easy, and in doing so we hope to make life easier for people. A recent challenge has been how to recreate the Top sales by product analysis from the Shopify web application in Google Docs to see how the top 10 selling products compare month by month. The task of creating a monthly breakdown of product sales had up until now been a manual task of choosing from a date picker, exporting data, copying to google sheets, etc.

Having already had some success pushing and pulling data to google sheets using google apps script and our Culture Data platform, we decided to automate the process. The goal was to simplify the procedure of getting the sales analysis into Google docs to make it as easy as possible for the user – all they should need to do would be to select the month they wish to import.

We have developed a set of scripts for extracting data using the Shopify API, but needed to decide how to get the data into Google Sheets. Whilst there is a library for pushing data from a node application into a worksheet, our trials found it to be slow and prone to issues where the sheet did not have enough rows or other unforeseen circumstances. Instead, we performed our monthly analysis on the node server and saved this to a local database. we then built an api for that database that could be queried by shop and by month.

The next step, using google script was to query the api and pull in a month’s worth of data, then save this to a new sheet by month name. This could then be set added as a macro so that it was accessible in the toolbar for the user in a familiar place for them, at their command.

As the data is required on a monthly basis, we need to schedule the server side analysis to save a new batch of data after each month – something we can easily achieve with a cron job. The diagram below shows roughly how the prototype works from the server side and google sheets side. Interestingly, the figures don’t completely match up to the in-application analysis by Shopify, so we have some error checking to do, however we now have the power to enhance the default analysis with our own calculations, for example incorporating the cost of goods into the equation to work out the overall profitability of each product line.

 

 

QR codes and triggered content in museum spaces – in 2018

Any other museum digital people getting an influx of requests for QR codes to put in galleries recently? No? IS IT JUST US?!

After thinking that QR codes had died a death a few years ago, over the last few months we’ve had people from lots of different teams ask for QR codes to trigger content in galleries, for a variety of uses such as:

  • Sending people to additional content to what’s in an exhibition, to be used while in the gallery e.g. an audio guide
  • Showing the same content that’s in the exhibition but ‘just in case’ people want to look at it on their phones
  • Sending people to content that is referenced in exhibitions/galleries that needs a screen but doesn’t have an interactive e.g. a map on Know Your Place

After an attempt to fend them off we realised that we didn’t really have any evidence that people don’t use them. At least nothing recent or since the introduction of automatic QR code scanning with iOS 11 last year (thanks for that, Apple). So, we thought we’d test it out, making sure we’re tracking everything and also always providing a short URL for people to type into browsers as an alternative.

In most cases, it’s as expected and people just aren’t using them. They’re also not using the URL alternatives either, though, which maybe suggests that people don’t really want to have to go on their phones to look at content and are happy with reading the interpretation in the gallery. Controversial, I know. (Or maybe we need to provide more appealing content.)

However, then we come to our recent Grayson Perry exhibition at Bristol Museum & Art Gallery, which had audio content which was ‘extra’ to what was in the exhibition. We provided headphones but visitors used their own devices. A key difference with this one though was that our front of house team facilitated use of the QR codes, encouraging visitors to use them and showing them what to do. As such, the six audio files (there was one with each tapestry on display) had 5,520 listens altogether over the course of the exhibition (March – June), over 900 each on average.

Whilst it’s great that they were used – it threw us a bit – the flip side of this is that it was only in an instance where it’s being facilitated. I’m not partuclarly keen on using something that we’re having to teach visitors how to use and where we’re trying to change users’ behaviours.

There’s also some more here around the crossover between online and gallery content (should we be using one thing for both, are they different user cases that need to be separate) which we’re talking about and testing more and more at the moment, but that’s one for another post.

We’d be really interested to hear your thoughts on triggered content. Do people even know what QR codes are? Are ‘just because we can and they’re no/low cost’ reasons enough to use them? How do you do triggered content? Is this unique to medium-sized museums or are the big and smaller guys grappling with this too? Or is it really just us?!

Bristol Museum & Art Gallery refit ChangeLog

Photo of newly refit shop at Bristol Museum & Art Gallery

After much planning, preparation and excitement the week of 25-29th June 2018 was the building of our shop refit at Bristol Museum & Art Gallery. The first time in our history that we’re commissioned a specialist cultural heritage shop fitting firm, ARJ CRE8. It is the end of the week and many people have worked very long hours to smash out the out shop fittings and build us a shop that we can be proud of…and most importantly increase profit.

The shop is complete and ready for customers on Saturday. We have a small snagging list and need to visual merchandise properly but this is scheduled for early next week. For now we just need to ensure 100% of products are available and nothing is missing /left in storage.

Today is a proud moment

Thank you to everybody who encouraged us throughout the week and/or lent a hand.  A special thanks also to Bristol Museums Development Trust who agreed to significantly contribute to the cost of the project. I can’t thank Andy, Jon and the team from ARJ CRE8 enough for their professionalism, problem solving ability and relentless cheerfulness!

Now let’s go out and prove you don’t need a stockroom…..hehe

ChangeLog

29th June 2018
  • 07:20-10:00  GO! GO! Go! Moved as much products as possible from storage to the shop and our holding space. Big thank you to the staff who volunteered some time to make stuff around
  • 07:45 – 17:00 Finished up adding doors to bays, shelving, lighting adjustments and painting
  • 11:00 accessories arrive from courier to enable visual merchandising of the shop
  • 12:00-16:30 a few of our international volunteers came to the rescue and helped us prepare shelving and get products out on the shelves.
  • 15:00-17:00 move the pop-up shop fittings back into the shop and setup the tills and digital signage
  • 15:30 sold to our first customer despite being technically closed! A visitor really wanted our Millerds Map so I showed him our new bay and we made the sale!
  • 17:00-18:30 vacuum, clean and move out any non-critical products and accessories
  • 18:31 Shop is ready to open Saturday morning
28th June 2018
  • 07:30-10:00 move stock from deep storage
  • 10:00-13:00 move bay units into position
  • 13:00-18:30 wire and light each bay, reconnect air-handling which appears to have been out of action for years, finish cutting ceiling tiles
  • 17:00-18:30 move products to outside shop ready for restocking Friday morning
27th June 2018
  • Build bay bases and measure out precise bay locations
  • Wire perimeter
  • Ordered accessories for displaying products
  • Wire networking to shop
  • Empty final waste to skip
26th June 2018
  • 07:30 Ceiling fitter arrives onsite to fit ceiling tiles on existing tracks. Quickly discovers that all the track is obsolete and needs to replace entire track
  • 08:00 Zak tears shirt moving pallet full of ceiling tiles
  • 08:30-10:00 set up pop up shop in front hall. Shop takes £496.35 gross during day
  • 08:30-11:00 Replace obsolete circuit board
  • 08:00-21:00 Continue work to perimeter walls. Edge of ceiling complete and 50% of ceiling track fitted
25th June 2018
  • 06:30 Skip arrives…in wrong location…… 2hr wait for move
  • 8am Contractors arrives and unloads tools
  • 08:30 Contractor begins to gut existing shop walls and ceiling
  • 10:00 Retail team begin to review products for pop-up shop which will run 26-29th June
  • 09:00 Sparks begins to review wiring and remove old…discover circuit board is ancient so we get in Carters to assess and agree to replace on 26th
  • 10:00 Waste for skip removed to front of building and loaded into waiting skip
  • 14:05 [redacted!]
  • 14:15 Building Practice team called to assess wall
  • 15:00 Large lorry of 38 shop bays arrives and is unloaded
  • 16:00 Stone mason’s make wall safe by carefully taking wall pillar apart without further damage to each stone which is then stored
  • 17:00 Second large van arrives to deliver central bay units and small fittings which is unloaded
  • 17:45 Remaining waste loaded into van
  • 17:45 to 18:15 Clean up of route
  • 19:30 Evening private hire event starts
24th June
  • Team of 6 empty all shop products and move to holding location
  • Old fittings e.g shelving removed to storage or for recycling

Photo of shop the day before refit all emptied and readyThe shop just hours before the refit to rip out the stockroom, install new bays and maximise the space

M Shed Matchboxes – an alternative audio tour

This is an Interview with Tom Marshman about an alternative audio tour available at M Shed

Q: Can you describe the new resource you have created?

A: Working together with Rowan Evans (sound artist) we have created an alternative audio tour of the M-shed.

The tour connects up some of the stories I have collected for my performance work within the exhibition about Bristol, sharing stories I heard when interviewing older LGBT people in Bristol about the stories that lie at the roots of their LGBT identity.

The stories are funny and touching, and I’ve presented them very lyrically so the tour almost becomes a long poem that moves you around the first and ground floors of the M-shed.

If you would like to do the tour the audio devices are kept behind the information desk on the ground floor, all you need to do is ask for one from a member of staff. The audio devices are encased in vintage matches, so you collect your headphones and match box and move around the space.

The piece was originally a live performance walk around the old city, around St Nicholas market so a lot of the stories are based there, most significantly the Radnor Hotel, which was a known gay venue from the 1930’s onwards.

 

Q: What is it about audio that made you decide to use this medium?

A: Each story is represented by the sound of a match striking; the stories burn brightly and quickly like a match, sharing a story before you move on to the next story. The idea for this came from one particular story where a man met his life partner by being asked for a light.

I really wanted people to feel like they were heading back in time with this work and that there was a retro vibe going on. I didn’t want them walking around the galleries with cutting edge technology I wanted something more tactile and evocative of stories people tell, this is why I chose the matchbox.

 

Q:  How does your product differ from a usual museum audio guide?

A: In my work I am not so concerned with facts and figures, what I want to do is tell a good story and in particular the stories of older LGBT people which could soon be lost.

I think they add a new texture to the exhibits in the M Shed, bringing out the human stories within the objects and focusing on LGBT stories. LGBT stories are often whitewashed in museum versions of history, where we told the stories of the ‘powerful white upper class men’ instead. This work, I think, helps address this imbalance, and adds a new range of stories so that M Shed represents the diverse and exciting Bristol we live in.

These are stories I think everyone will enjoy hearing the stories, although some of the language is a bit racy so over 16’s only!

 

Q: Do you think the technology presents any barriers to access?

A: As an artist I’m based at the Pervasive Media Studio within Watershed Cinema where many artists and technologists are exploring ways to work with technology in new and exciting ways.

Amusingly, I am a technophobe, so for me to understand it, it has to be very simple. Because of this, what we have created is super easy to use, the only thing you have to do is turn it on, find the right volume, and follow the directions of where to move to within the audio tour. If people have smartphones they can also request a link or scan a QR code, to find the tour online. So technically they don’t need to have the matchbox, but I feel that spoils the fun slightly!

The important thing for me, when I am working with technology, is that it doesn’t get in the way of the stories and that the technology supports it, rather than presenting a barrier. And if anyone finds any teething problems, then I hope they’d mention it to the information desk so we can improve accessibility.

 

Q: How do you think the museum could learn from this project when developing their own audio resources?

A: The M-shed is not just about Bristol as a place, it’s also about the people of Bristol. And I love that it places importance on a wide-range of people too, not just people that are deemed to be ‘the great and the good’. I think our project reinforces that and tells us about a group of people whom you don’t often hear about.

I hope adding this will bring new LGBT audiences into museums to connect them to our history, as well as introducing non-LGBT museum-goers to it, all in an engaging and fun way.

As an artist I love working in museums because they are rich in stories, and I think it’s important to find new ways to share and celebrate within the museums. 

Move Over Darling talks about people’s lives, deaths, loves, friendships and sex lives in a way that many museums don’t. The way our society treated LGBT people up until very recently has become a shocking and shameful secret history, and projects like this one can help museums tackle these difficult issues as well making sure the positive stories of LGBT people are not lost.

There’s a personable quality to the work I make too. All the people I tell my stories about on the audio tour I have met, I know them and we have exchanged our stories in face-to-face conversation. Though you don’t get to hear my stories on the tour, the human exchange during this research has indelibly influenced and shaped how I tell these stories. Sadly a big contributor to the content passed away last year, it is nice that his stories are present in the museum in this way.

 

Q:  How can people access the content?

A: You can collect the matchboxes from the front desk at the M-shed anytime they are open, you can also find it online here and listen as you walk around the museums.

This is an ongoing part of the exhibition so hopefully my voice will be in the museum forever or at least until it doesn’t feel relevant anymore. Perhaps in a few years I will add more stories, we’ll see!

 

 

Preparing to refit Bristol Museum & Art Gallery shop

Between 25-29th June 2018 we’ll be closing our shop to gut the space and build a new and improved customer offer. I thought I’d take the time to explain the details of the project just ahead of the actual build.

The shop was last refit in the early 1990s and in the past 18-24 months it has been a daily struggle to grow the business within those dated constraints which are primarily:

  • Space isn’t used effectively both behind the scenes (stockroom) or in the public area of the shop and cannot be optimised further
  • the fittings are very dated and the super wood effect weakens our brand
  • a partial  2016 refit saw improvements to sales by introducing LED lighting, dedicated nesting tables and a bookshelf area which increased sales by over 100% for those categories
  • although the ceiling lighting has dramatically improved the general vibe, the majority of products are still not lit well which doesn’t show products in the best way
  • the bays are all slatwall which constraints our options for displaying products, limits the visual merchandising and has poor space/density

We went out to tender and successfully secured the expertise for design as build of ARJ-CRe8. Originally we hoped to complete the project earlier this year but we missed the narrow window. As the exhibition exits through the shop we can only do the work between exhibitions so a June date was set.

We had a reasonable budget, a contractor and a GO date. As with all my collaborative projects we use Basecamp to communicate with all the project team and to keep other interested parties in the loop. I love tools like this as they cut down on meetings and keep a full history of questions and decisions that we can refer back to. It means when we do meet face to face it is super productive. Between February and April we worked together on the design, staff feedback and drawings. In total we’ve had five evolutions of the original design. Each iteration is an incremental improvement to the previous direction and catching missed constraints.

I was keen to completely remove the traditional  “till” area as I believe this isn’t a productive use of space and the future of retail will be till free. However we’re not quite into the future so my colleagues successfully convinced me that being an early adopter isn’t always best. We will test a till free approach in the near future!

Now that the design is in the final build phase we know that the refit will:

  • remove the stockroom to give us 20% more shopfloor space and 31 total bays with under unit storage
  • allow us to provide a better customer experience with a shop designed and built for a heritage customer
  • use the removal of the stockroom to properly implement an effective buying and stockholding procedure – hold less stock to keep as much cash free as possible and not own risky products
  • increase serving from one cashier to up to two at the same time which has long been an issue
  • improve category management by having clearly defined zones
  • allow us to introduce improved security measures [redacted]
  • introduce a shop that is aligned to our brand with new colour ways and point of sale
  • improve flow from the exhibition area and give a better connected interaction of the exhibition and its related products
  • increased high price  point products with lockable units
  • allow us to study what we can maximise in this space to inform Project Alfred, our project which seeks to redevelop the building eg should we move the shop in that project or leave it by the exhibition space

We have been busy with lots of small but important detail such as moving key infrastructure, planning how to run a pop up shop in the front hall during the work and how to work with the exhibition team who will be in derig mode.

We expect a significant increase in sales and the hard work begins once the build is complete. We’ll have transformed the space which are in effect is our foundations and we can now set about building a very successful retail offer from these strong beginnings.

Ill let you know how we get on….onwards